Tuesday, April 9, 2013

.NET Design Patterns(13) - Chain of Responsibility


Chain of Responsibility Design Pattern

 definition
 UML diagram
 participants
 sample code in C#



definition

Avoid coupling the sender of a request to its receiver by giving more than one object a chance to handle the request. Chain the receiving objects and pass the request along the chain until an object handles it.

Frequency of use:   medium low

UML class diagram


participants

    The classes and/or objects participating in this pattern are:
  • Handler   (Approver)
    • defines an interface for handling the requests
    • (optional) implements the successor link
  • ConcreteHandler   (Director, VicePresident, President)
    • handles requests it is responsible for
    • can access its successor
    • if the ConcreteHandler can handle the request, it does so; otherwise it forwards the request to its successor
  • Client   (ChainApp)
    • initiates the request to a ConcreteHandler object on the chain

sample code in C#

This structural code demonstrates the Chain of Responsibility pattern in which several linked objects (the Chain) are offered the opportunity to respond to a request or hand it off to the object next in line.
Hide code 

// Chain of Responsibility pattern -- Structural example

using System;

namespace DoFactory.GangOfFour.Chain.Structural
{
  /// <summary>
  /// MainApp startup class for Structural
  /// Chain of Responsibility Design Pattern.
  /// </summary>
  class MainApp
  {
    /// <summary>
    /// Entry point into console application.
    /// </summary>
    static void Main()
    {
      // Setup Chain of Responsibility
      Handler h1 = new ConcreteHandler1();
      Handler h2 = new ConcreteHandler2();
      Handler h3 = new ConcreteHandler3();
      h1.SetSuccessor(h2);
      h2.SetSuccessor(h3);

      // Generate and process request
      int[] requests = { 2, 5, 14, 22, 18, 3, 27, 20 };

      foreach (int request in requests)
      {
        h1.HandleRequest(request);
      }

      // Wait for user
      Console.ReadKey();
    }
  }

  /// <summary>
  /// The 'Handler' abstract class
  /// </summary>
  abstract class Handler
  {
    protected Handler successor;

    public void SetSuccessor(Handler successor)
    {
      this.successor = successor;
    }

    public abstract void HandleRequest(int request);
  }

  /// <summary>
  /// The 'ConcreteHandler1' class
  /// </summary>
  class ConcreteHandler1 : Handler
  {
    public override void HandleRequest(int request)
    {
      if (request >= 0 && request < 10)
      {
        Console.WriteLine("{0} handled request {1}",
          this.GetType().Name, request);
      }
      else if (successor != null)
      {
        successor.HandleRequest(request);
      }
    }
  }

  /// <summary>
  /// The 'ConcreteHandler2' class
  /// </summary>
  class ConcreteHandler2 : Handler
  {
    public override void HandleRequest(int request)
    {
      if (request >= 10 && request < 20)
      {
        Console.WriteLine("{0} handled request {1}",
          this.GetType().Name, request);
      }
      else if (successor != null)
      {
        successor.HandleRequest(request);
      }
    }
  }

  /// <summary>
  /// The 'ConcreteHandler3' class
  /// </summary>
  class ConcreteHandler3 : Handler
  {
    public override void HandleRequest(int request)
    {
      if (request >= 20 && request < 30)
      {
        Console.WriteLine("{0} handled request {1}",
          this.GetType().Name, request);
      }
      else if (successor != null)
      {
        successor.HandleRequest(request);
      }
    }
  }
}

Output
ConcreteHandler1 handled request 2
ConcreteHandler1 handled request 5
ConcreteHandler2 handled request 14
ConcreteHandler3 handled request 22
ConcreteHandler2 handled request 18
ConcreteHandler1 handled request 3
ConcreteHandler3 handled request 27
ConcreteHandler3 handled request 20




This real-world code demonstrates the Chain of Responsibility pattern in which several linked managers and executives can respond to a purchase request or hand it off to a superior. Each position has can have its own set of rules which orders they can approve.
Hide code 

// Chain of Responsibility pattern -- Real World example

using System;

namespace DoFactory.GangOfFour.Chain.RealWorld
{
  /// <summary>
  /// MainApp startup class for Real-World
  /// Chain of Responsibility Design Pattern.
  /// </summary>
  class MainApp
  {
    /// <summary>
    /// Entry point into console application.
    /// </summary>
    static void Main()
    {
      // Setup Chain of Responsibility
      Approver larry = new Director();
      Approver sam = new VicePresident();
      Approver tammy = new President();

      larry.SetSuccessor(sam);
      sam.SetSuccessor(tammy);

      // Generate and process purchase requests
      Purchase p = new Purchase(2034, 350.00, "Assets");
      larry.ProcessRequest(p);

      p = new Purchase(2035, 32590.10, "Project X");
      larry.ProcessRequest(p);

      p = new Purchase(2036, 122100.00, "Project Y");
      larry.ProcessRequest(p);

      // Wait for user
      Console.ReadKey();
    }
  }

  /// <summary>
  /// The 'Handler' abstract class
  /// </summary>
  abstract class Approver
  {
    protected Approver successor;

    public void SetSuccessor(Approver successor)
    {
      this.successor = successor;
    }

    public abstract void ProcessRequest(Purchase purchase);
  }

  /// <summary>
  /// The 'ConcreteHandler' class
  /// </summary>
  class Director : Approver
  {
    public override void ProcessRequest(Purchase purchase)
    {
      if (purchase.Amount < 10000.0)
      {
        Console.WriteLine("{0} approved request# {1}",
          this.GetType().Name, purchase.Number);
      }
      else if (successor != null)
      {
        successor.ProcessRequest(purchase);
      }
    }
  }

  /// <summary>
  /// The 'ConcreteHandler' class
  /// </summary>
  class VicePresident : Approver
  {
    public override void ProcessRequest(Purchase purchase)
    {
      if (purchase.Amount < 25000.0)
      {
        Console.WriteLine("{0} approved request# {1}",
          this.GetType().Name, purchase.Number);
      }
      else if (successor != null)
      {
        successor.ProcessRequest(purchase);
      }
    }
  }

  /// <summary>
  /// The 'ConcreteHandler' class
  /// </summary>
  class President : Approver
  {
    public override void ProcessRequest(Purchase purchase)
    {
      if (purchase.Amount < 100000.0)
      {
        Console.WriteLine("{0} approved request# {1}",
          this.GetType().Name, purchase.Number);
      }
      else
      {
        Console.WriteLine(
          "Request# {0} requires an executive meeting!",
          purchase.Number);
      }
    }
  }

  /// <summary>
  /// Class holding request details
  /// </summary>
  class Purchase
  {
    private int _number;
    private double _amount;
    private string _purpose;

    // Constructor
    public Purchase(int number, double amount, string purpose)
    {
      this._number = number;
      this._amount = amount;
      this._purpose = purpose;
    }

    // Gets or sets purchase number
    public int Number
    {
      get { return _number; }
      set { _number = value; }
    }

    // Gets or sets purchase amount
    public double Amount
    {
      get { return _amount; }
      set { _amount = value; }
    }

    // Gets or sets purchase purpose
    public string Purpose
    {
      get { return _purpose; }
      set { _purpose = value; }
    }
  }
}

Output
Director Larry approved request# 2034
President Tammy approved request# 2035
Request# 2036 requires an executive meeting!




This .NET optimized code demonstrates the same real-world situation as above but uses modern, built-in .NET features, such as, generics, reflection, object initializers, automatic properties, etc.

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